Green scores (such as Comeback, Battle Participation, or Wards Bought) represent positive metrics. The closer to 100, the better.
Red scores (such as Deaths, Tilt, or Gank Susceptibility) represent negative metrics. The closer to 0, the better.
Gray scores (such Damage taken) represent neutral metrics. This means that it depends on context in order to be understood as positive or negative.
- For example, a high Damage Taken score for a tank would be a good thing because it means they're doing their job of soaking damage for their team.
- A high Damage Taken score for an ADC would be a bad thing because it means that they are positioning poorly and are putting themselves in danger.