The Death Risk score under Survivability measures how risky the conditions surrounding your deaths are across multiple games.
Death Risk takes into account how deep into enemy territory you were when you died, accounts for which towers are active or destroyed, and your relative strength at that point in the game.
As a reference, if you tower dive in an even game, it is considered risky.
Death Risks is a red score. This means that the higher the score, the worse your performance (try to keep as low as possible!).
- Deaths in Ally Turret Range = your average deaths relatively closer to an allied turret
- Deaths in Enemy Turret Range = your average deaths relatively closer to an enemy turret